Mr. McCain on Health Insurance/Care, Pt.10 –
Knight takes Pawn, King awards Knight.
Previous…
The rules of the game ('Risk Selection Gaming Rules’) are;
that the consumer makes the first move by applying for health
insurance. The next move belongs to ‘the House’ who will then
run a bunch of risk evaluations against the consumer. If the
report comes back that ‘the House’ has the edge’, they will
then, raise the ante by placing a brand new health insurance
policy on the table and prompt the consumer to meet the raise
with some cold hard cash. If, however, the report comes back
with marginal results (like age or questionable health
history), then ‘the House’ jumps the ante by ‘deuces’. This is
where the consumer is induced to double the cash ante, while
‘the House’ only has to lay down a health insurance policy half
as good as what was expected (‘House rules’, remember). (The
‘deuce’ term doesn’t always equal ‘2’. House rule #1 states
that ‘the House is always right and wins all showdowns’.)
Now the move goes back to the consumer, who has the option
of deciding if he has any chance of winning (it’s not about
‘fair’, remember). The 3 options are: ‘hold’, ‘fold’, or ‘walk
away’. ‘Hold’, here, means that he accepts the terms and gets
to hold on to the health insurance policy in hopes it’s not
later ‘rescinded’ (he never really owns the policy. He just
gets to ‘hold’ it.).
‘Fold’ here means that an impasse has been reached. His next
recourse is to appeal to the state mandates, and search for a
‘state guaranteed access plan’. Independently, this state
agency determines “how much a person's ailments will cost”. The
paradox, here, is that the worse off a person’s health is, the
better chance he has of winning (expected claims are higher
than 200% of the statewide average). If so, the state will step
in and assume this consumers health insurance.
If the consumer’s health is not ‘poor enough’, he will be
sent back into the game to fend for his self. That person’s
hope of getting health insurance from this point on are
extremely limited. Meanwhile, ‘the House’ is always covered.
All they have to do is ‘palm’ the bad risks off on the state
and then ‘cherry-pick’ the ‘sweet ones’. Note: This is the game
within the game, like in ‘Risk” where you strategize taking
over the World, but settle the wars with a ‘roll-of-the-dice”.
The larger strategy is the chess game, where AHIP can ply on
the King’s clout of provision, provided the Knights protect the
King. Would Mr. McCain find any use in this game? Naaahhhh.
Everything’s to ‘vague’ to suppose anything like that.
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